![]() The earliest complete version had two notable bugs. So in a week long marathon of programming BZFlag took shape. So there it sat, unused, for a few months until another student browsing the WM demo directory found it and said it looked cool and that I should finish it. I had by then also realized how much more work was involved and had other stuff to do. I began to write BZFlag as a simple demo but soon abandoned it after producing a program that was supposed to let you drive around a virtual world but instead had a bizarre warping effect because I goofed up the order of my transformations. I think it was finally retired by 1999, replaced by OpenGL. The fact that you could open a window and render to it with only a dozen lines of code ensured WM's success. To encourage the other students to use it I wrote a number of small demo programs, small being the key word here. So Rick and I wrote an IRIS GL-like layer on top of Starbase which we called WM (it was originally for window management). If you wanted to make an image you usually had to at least ray trace it. In the words of fellow student Rick Pasetto, "Starbase sucks rocks." As a result, very few students wrote interactive graphics tools to assist their research. While CRX-24Z graphics wasn't too bad (around XS24-Z performance), HP's graphics library, Starbase, wasn't quite as easy to use as IRIS GL. So by 1992, IRIS GL was an old friend.Īt the Cornell PCG, essentially the only computers available were HP 700 series workstations. I was an intern at SGI for the summers of '90 and '91, working on a prototype Indigo during the second summer which was a blast. The object is simply to get as high a score as possible.īZFlag began back in 1992 while I was a Masters student at the Cornell Program of Computer Graphics. In free-for-all, there are no team flags or team bases. This destroys every player on the captured team, subtracts one from that team's score, and adds one to your team's score. The object is to capture an enemy team's flag by bringing it to your team's base. In capture-the-flag, each team (except rogues) has a team base and a team flag. There are two main styles of play: capture-the-flag and free-for-all. Rogues have no teammates (not even other rogues), so they cannot shoot teammates and they do not have a team score. Destroying a player on another team scores a win being destroyed or destroying a teammate scores a loss. There are five teams: red, green, blue, purple and rogue (rogue tanks are black). The link is always in the same place.īZFlag is a 3D multi-player tank battle game that lets users to play against each other over a network. We don't believe in fake/misleading download buttons and tricks. Always scroll to the bottom of the page for the download link.
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